SDK 下载
运行时 SDK
| 平台 | 内容 | 下载 |
|---|---|---|
| Android·AARmigo-0.9.10-android.aar | arm64-v8a+x86_64·含引擎·Java/Kotlin SDK32.8 MB | 下载 |
| Android·动态加载migo-0.9.10-android-nojni.aar | 首包·引擎首启下载407 KB | 下载 |
| Android·JNI 引擎·arm64migo-0.9.10-jni-android-arm64.tar.gz | 按需 下载 场景 下 的 jni 引擎 归档16.0 MB | 下载 |
| Android·JNI 引擎·x86_64migo-0.9.10-jni-android-x86_64.tar.gz | 按需 下载 场景 下 的 jni 引擎 归档16.4 MB | 下载 |
| Android·C ABI·arm64migo-0.9.10-capi-android-arm64.tar.gz | 静态库+头文件·自研引擎 集成 用78.6 MB | 下载 |
| Android·C ABI·x86_64migo-0.9.10-capi-android-x86_64.tar.gz | 静态库+头文件·自研引擎 集成 用76.3 MB | 下载 |
| iOS·arm64migo-0.9.10-capi-ios-arm64.tar.gz | framework+C ABI·device+simulator | 即将推出 |
| macOS·arm64migo-0.9.10-capi-macos-arm64.tar.gz | framework+C ABI | 即将推出 |
| OpenHarmony·arm64migo-0.9.10-capi-ohos-arm64.tar.gz | C ABI89.6 MB | 下载 |
| OpenHarmony·x86_64migo-0.9.10-capi-ohos-x86_64.tar.gz | C ABI88.3 MB | 下载 |
| Windows·x86_64migo-0.9.10-capi-windows-x86_64.tar.gz | migo.dll+导入库·ANGLE27.4 MB | 下载 |
| Windows·arm64migo-0.9.10-capi-windows-arm64.tar.gz | migo.dll+导入库·ANGLE27.4 MB | 下载 |
| Linux·x86_64migo-0.9.10-capi-linux-x86_64.tar.gz | 静态库·pkg-config·CMake69.4 MB | 下载 |
| Linux·arm64migo-0.9.10-capi-linux-arm64.tar.gz | 静态库·pkg-config·CMake68.9 MB | 下载 |
示例工程
源码→
| Android·AAR 集成migo-examples-0.9.10-android-aar.zip | Gradle·Kotlin·生命周期+host callback 接线 | 即将推出 |
|---|---|---|
| Android·C ABImigo-examples-0.9.10-android-cabi.zip | NDK·CMake·自有渲染循环 | 即将推出 |
| Linux·X11 宿主migo-examples-0.9.10-linux-x11.zip | GLFW / X11·事件派发·真机走通 | 即将推出 |
| Windows·Win32migo-examples-0.9.10-windows-win32.zip | HWND+ANGLE·与 Chromium 共存 | 即将推出 |
| macOS·Appmigo-examples-0.9.10-macos-app.zip | AppKit·生命周期·自渲染 loop | 即将推出 |
| iOS·Appmigo-examples-0.9.10-ios-app.zip | UIKit·SwiftUI 嵌入·Metal surface | 即将推出 |
测试游戏
| Bunnymarkbunnymark-0.9.10.mgs | PixiJS 精灵压力测试·benchmark 用 | 即将推出 |
|---|---|---|
| Endless Runnerendless-runner-0.9.10.mgs | Phaser 3·典型动作小游戏·benchmark 用 | 即将推出 |
| CanvasMarkcanvasmark-0.9.10.mgs | 原生 Canvas / WebGL·绘制 API 覆盖 | 即将推出 |
更新记录
- Runtime SDKs for Android, Linux, OpenHarmony, Windows, iOS and macOS.
- Android C ABI: JPEG images still failed to decode after v0.9.9's fix -- Skia, as this engine links it, decodes PNG but not JPEG, and the…
- The C ABI freeze list records Android performance as done, measured against the Java SDK on the published v0.9.9
- Runtime SDKs for Android, Linux, OpenHarmony, Windows, iOS and macOS.
- Android C ABI: images never decoded, so every WebGL game rendered black while its frame loop kept running. Android builds leave the Rust…
- Multi-pointer delivery through the Android C ABI runs on a device, driven by an instrumentation APK and read back as pixels
- Runtime SDKs for Android, Linux, OpenHarmony, Windows, iOS and macOS.
- The engine now waits up to ten seconds, not two, for the renderer to report its GPU capabilities before it runs content. The wait only…
- Windows: no session could start when a host's files, cache or code-cache directory was spelled with .., such as the examples' <files>\…
- Runtime SDKs for Android, Linux, OpenHarmony, Windows, iOS and macOS.
- iOS and macOS SDK: migo-<version>-apple-sdk.zip, a Swift package with one view per platform. MigoGameView (MigoApplePerformancePlus on iOS…
- iOS and macOS: the soft keyboard. migo.showKeyboard opens the system keyboard on iOS and a text field along the game's bottom edge on macOS…
- Runtime SDKs for Android, Linux, OpenHarmony and Windows. A hotfix for a WebGL regression in v0.9.5.
- bufferData(target, ArrayBuffer, usage) uploads its data again. v0.9.5 added a size < 0 guard to bufferData that ran before the code checked…
- Restore bufferData(target, ArrayBuffer, usage) — the size guard was dropping every WebGL upload
- 每包附 .attestation.json(归档名·大小·sha256),下载后先核验再集成。
- 集成见 开发者文档;商务与许可 licensing@minigame-labs.com。
- 境外网络建议经由 GitHub releases → 下载,归档名与 sha256 均与上表一致。